venerdì 30 novembre 2018

Innovation in the classroom and Project design

Quality label in Etwinning:




1. Innovation and creativity
2.Curricolar integration
3. Comunication and interaction among the partner school
4.collaboration among partner school
5.Use of tecnology
6. Result,impact and documentation






Project plan:




TITLE: CODING IN MY CLASSROOM



AGE: 11-13 years

DURATION: 2-2,5 mounth

ABSTRACT:   The project aims to stimulate critical thinking, computational thinking, to lead pupils to find solutions to simple problems and complex problems using solving algorithms



GOALS:

-enhance their communication skills and ICT skills

-Learn use web 2.o tools

- use block programming with scratch and code.org

-use computational thinking with coding unplugged (codyroby, pixel art…)

-They will share the experiences on twinspace in etwinnig





WORK PROCESS

-1 week the students will learn what coding and the computational epnipero is, what it means to program, smart and not smart objects

. 2 weeks will work on unplugged coding (codyroby, codyfeet, pixel art), divided into groups

-2 weeks will work on block programming, 20 hours quick course by code.org

2 weeks will work on scrath, learn its features, create postcards, animate characters

1 week will they will share the materials on twinspaces and learn new approaches from their etwinnin buddies



EVALUTATION: observation, kahoot, they will assess their work using the tool on twinspace by commentino and discussing

EXPECTED RESULTS: 

-After the project the students will be able tofind solutions to simple problems;

-they will have improved the logical and critical thinking;

-they will be able to use block programming on different schemes;

-they will be able to use twinspace;

-they will have improved the English language,

- they will have shared experiences and learned from different cultures

Nessun commento:

Posta un commento